some more development on the facial texture, I tested 2 different upper eyelids, to compare how they look in game
I still think the upper eyelid needs to be pushed more toward the center of the face, and the curve
doesn't look right when blinking, since I don't have UV, I have to guess and use EA's face as guide.
but I am happy with how the lower part of the face including the weighting of the cheek part that now
is more realistic than before, and also the chin area. I also changed the tear-duct a little to keep it away from distortion by the nose shapes